Printable Treasure Map
Printable Treasure Map - Also, i used the latest editor with jpg to creat this 2x2. I tried different servers and different computers (home and work) but still my treasure maps not showing beacon??? 2 bears with 1000+ hp is way overkill for common and fine treasure maps. From what i have read, if you loot a map for a grid that is not running, the map does not spawn. Having trouble with treasure map spawn location i host a 3x3 server but when i made it in grid editor released 4/26/21 i used the 15x15 map and down sized it to a 3x3 the problem i am having g is no matter what grid i pick up a map for it is always for b1 or c1 does anyone know how i can get maps to spawn for the other grids. Some treasure maps are just not worth the trouble.
Now stuff can go wrong, the grid chosen may not have any treasure map locations. I have a private 2x2 and everyones maps work, just have blank treasure maps. When you pick it up, a random grid is chosen and then a random location on that grid of the quality that the bottle was and the map is created in your inventory. We decided to trash it and mark that island as a never to go for treasure hunts again. From what i have read, if you loot a map for a grid that is not running, the map does not spawn.
We decided to trash it and mark that island as a never to go for treasure hunts again. A fix for this would be amazing. I have a private 2x2 and everyones maps work, just have blank treasure maps. For instance, the krakken grid. From what i have read, if you loot a map for a grid that is not.
Or the grid is not up. By tyger_std, july 4, 2019 in general discussion. We decided to trash it and mark that island as a never to go for treasure hunts again. Nature's cry helps to speed things up, but isn't really needed either. A fix for this would be amazing.
Nature's cry helps to speed things up, but isn't really needed either. We decided to trash it and mark that island as a never to go for treasure hunts again. A fix for this would be amazing. One bear with minimal points spent into health and damage is sufficient. Ive tried everything to include the destroywilddinos, verified ports 0,0 57555.
When you pick it up, a random grid is chosen and then a random location on that grid of the quality that the bottle was and the map is created in your inventory. 2 bears with 1000+ hp is way overkill for common and fine treasure maps. For instance, the krakken grid. I have a private 2x2 and everyones maps.
When this happens, no map is put in your inventory. As a result we have all been collecting maps from islands local to us and getting a serious pile of them in. For instance, the krakken grid. Or the grid is not up. Now stuff can go wrong, the grid chosen may not have any treasure map locations.
Printable Treasure Map - For some reason, the latest version map editor when removing those urls in the server edit, didnt actually remove them from the servergrid.json doing this will force it to use the cached version of the image which is accurate, but if you wipe the server, it will show in server info screen as explored until you login so it will update We decided to trash it and mark that island as a never to go for treasure hunts again. For instance, the krakken grid. 2 bears with 1000+ hp is way overkill for common and fine treasure maps. We are running the official map, 225 grids, but only have 5 or 6 grids running at a time. Nature's cry helps to speed things up, but isn't really needed either.
I tried different servers and different computers (home and work) but still my treasure maps not showing beacon??? When you pick it up, a random grid is chosen and then a random location on that grid of the quality that the bottle was and the map is created in your inventory. We decided to trash it and mark that island as a never to go for treasure hunts again. I have the map in my hotbar and go to the spot but theres no beacon. Now stuff can go wrong, the grid chosen may not have any treasure map locations.
A Fix For This Would Be Amazing.
When you pick it up, a random grid is chosen and then a random location on that grid of the quality that the bottle was and the map is created in your inventory. We are running the official map, 225 grids, but only have 5 or 6 grids running at a time. 2 bears with 1000+ hp is way overkill for common and fine treasure maps. I tried different servers and different computers (home and work) but still my treasure maps not showing beacon???
Having Trouble With Treasure Map Spawn Location I Host A 3X3 Server But When I Made It In Grid Editor Released 4/26/21 I Used The 15X15 Map And Down Sized It To A 3X3 The Problem I Am Having G Is No Matter What Grid I Pick Up A Map For It Is Always For B1 Or C1 Does Anyone Know How I Can Get Maps To Spawn For The Other Grids.
By tyger_std, july 4, 2019 in general discussion. Ive tried everything to include the destroywilddinos, verified ports 0,0 57555 5755 27000, 0,1 57557 5757 27004, 1,0 57559 5759 27008, 1,1 57561 5761 27012. Been like this for a few days. I have the map in my hotbar and go to the spot but theres no beacon.
As A Result We Have All Been Collecting Maps From Islands Local To Us And Getting A Serious Pile Of Them In.
I have a private 2x2 and everyones maps work, just have blank treasure maps. One bear with minimal points spent into health and damage is sufficient. We decided to trash it and mark that island as a never to go for treasure hunts again. For some reason, the latest version map editor when removing those urls in the server edit, didnt actually remove them from the servergrid.json doing this will force it to use the cached version of the image which is accurate, but if you wipe the server, it will show in server info screen as explored until you login so it will update
From What I Have Read, If You Loot A Map For A Grid That Is Not Running, The Map Does Not Spawn.
Nature's cry helps to speed things up, but isn't really needed either. Or the grid is not up. For instance, the krakken grid. Some treasure maps are just not worth the trouble.